i just finished playing it and i loved it! great art and i like the ambience (i didnt notice that the demo didnt have audio so i was always kinda on edge waiting for a sudden noise so that was cool)^^
something i would like to say that can be useful is to have a note indicating the buttons you can use for the game, maybe in the same game page (i just struggled with them at first but nothing bad, i was just a bit desoriented).
a full screenmode would be nice but it still a nice experience in window mode.
i'll be excited to check more updates as they come out!!
lovely little experience, very charming visuals and cute art! im looking forward to seeing more from this. though, i do have some things id like to say. luckily i only encountered one bug in my playthrough, when uncrouching under the box to the keycard i could get stuck in it. if i crouched again, i got out just fine. i just thought i should point that out
now, my main "issues". of course, things will be polished and such as development continues, but i think its important to point out some problems i had since i really do look forward to this continuing and seeing what comes of it
first, sound. this one is obvious, but it made things feel a little... off. the chase sequence confused me at first, because i didnt really feel much agency. and, of course, everything else just felt a little plain without sound.
next, the keycards and doors. its a little confusing how theres two blue and yellow keycards, that open up doors that arent blue and yellow. this seems like just and oversight, and i mostly got by just fine, but it was just a little confusing
lastly, i think my only "big" issue is with this being called a demo. i feel its still a little too bare-bones to be called that, maybe "proof-of-concept" or "prototype" might be a little more fitting. this is more of a nitpick than anything, but i felt i should mention it
those were my thoughts, at least at the moment. once again, im really looking forward to more of this, i dig the visual style!! i just think it needs more polish and whatnot to really be called a demo. i hope i didnt come off as rude at all, i genuinely see great things coming of this!! it just needs a bit more time in the oven currently
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i just finished playing it and i loved it! great art and i like the ambience (i didnt notice that the demo didnt have audio so i was always kinda on edge waiting for a sudden noise so that was cool)^^
something i would like to say that can be useful is to have a note indicating the buttons you can use for the game, maybe in the same game page (i just struggled with them at first but nothing bad, i was just a bit desoriented).
a full screenmode would be nice but it still a nice experience in window mode.
i'll be excited to check more updates as they come out!!
how do i go full screen
The minimized window was intended as an artist choice but after some comments Im planning on making it full screen in the next release
i like the game alot
Thank you chef, I like the cat a lot
lovely little experience, very charming visuals and cute art! im looking forward to seeing more from this. though, i do have some things id like to say. luckily i only encountered one bug in my playthrough, when uncrouching under the box to the keycard i could get stuck in it. if i crouched again, i got out just fine. i just thought i should point that out
now, my main "issues". of course, things will be polished and such as development continues, but i think its important to point out some problems i had since i really do look forward to this continuing and seeing what comes of it
first, sound. this one is obvious, but it made things feel a little... off. the chase sequence confused me at first, because i didnt really feel much agency. and, of course, everything else just felt a little plain without sound.
next, the keycards and doors. its a little confusing how theres two blue and yellow keycards, that open up doors that arent blue and yellow. this seems like just and oversight, and i mostly got by just fine, but it was just a little confusing
lastly, i think my only "big" issue is with this being called a demo. i feel its still a little too bare-bones to be called that, maybe "proof-of-concept" or "prototype" might be a little more fitting. this is more of a nitpick than anything, but i felt i should mention it
those were my thoughts, at least at the moment. once again, im really looking forward to more of this, i dig the visual style!! i just think it needs more polish and whatnot to really be called a demo. i hope i didnt come off as rude at all, i genuinely see great things coming of this!! it just needs a bit more time in the oven currently